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	<title>The Narrative Design Explorer™ &#187; game writing</title>
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	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Real-Time Strategy Games: History and Evolution</title>
		<link>http://narrativedesign.org/2008/07/real-time-strategy-games-history-and-evolution/</link>
		<comments>http://narrativedesign.org/2008/07/real-time-strategy-games-history-and-evolution/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 23:47:34 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game History]]></category>
		<category><![CDATA[game writing]]></category>
		<category><![CDATA[multiplayer scripts]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[NIS]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[singleplayer scripts]]></category>
		<category><![CDATA[Story structure]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=33</guid>
		<description><![CDATA[Tweet &#160;&#160;&#160; In 1992 a game was released by a developer started by Louis Castle and Brett Sperry, then called &#8220;Westwood Studios&#8221; their game was titled &#8220;Dune II: the Battle for Arrakis.&#8221;&#160; (see North American box art and gameplay video clip below) Taken from the epic styles of traditional war-games past like those of publisher [...]]]></description>
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