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	<title>The Narrative Design Exploratorium™</title>
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	<link>http://narrativedesign.org</link>
	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Creators of Transmedia Stories™ 5: Danny Bilson</title>
		<link>http://narrativedesign.org/2010/04/creators-of-transmedia-stories-5-danny-bilson/</link>
		<comments>http://narrativedesign.org/2010/04/creators-of-transmedia-stories-5-danny-bilson/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 00:35:52 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Creators of Transmedia Stories™]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=399</guid>
		<description><![CDATA[Today’s creator is none other than the transmedia mover and shaker Danny Bilson. As Executive Vice President (EVP) of THQ Core Games he has helped refocus the juggernaut that is THQ to create &#8220;a rich offering of content distributed across digital platforms based both on all of [THQ's] major core brands as well as new intellectual [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Dramatic Play: The Near-Future of Interactive Narrative</title>
		<link>http://narrativedesign.org/2010/04/dramaticplay/</link>
		<comments>http://narrativedesign.org/2010/04/dramaticplay/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 16:19:18 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Interactive Narrative Design]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=373</guid>
		<description><![CDATA[What is the future of video games? This is a large, if not insurmountable question, especially when considering the increasing diversification of styles within the medium. ‘Indie’, ‘casual’, ‘core’, ‘mature’; the labels continue to proliferate, identifying specialized niches of styles, however real or unreal, within the larger ‘video game’. Forming at present is a new [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Masters of Narrative Design 9™: Chris Crawford</title>
		<link>http://narrativedesign.org/2010/04/masters-of-narrative-design-9%e2%84%a2-chris-crawford/</link>
		<comments>http://narrativedesign.org/2010/04/masters-of-narrative-design-9%e2%84%a2-chris-crawford/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 22:42:26 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Masters of Narrative Design™]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=334</guid>
		<description><![CDATA[This is an ongoing NDE series featuring interviews with Masters of Narrative Design™. While ‘narrative design’ is not a term in common usage, the design of story experiences is nothing new.  As game developers are increasingly looking to create meaningful interactive narrative experiences, looking at the lessons learned by these masters becomes increasingly valuable. Today’s [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>The Narrator Dialogs 7: Michelle Franklin</title>
		<link>http://narrativedesign.org/2010/04/the-narrator-dialogs-7-michelle-franklin/</link>
		<comments>http://narrativedesign.org/2010/04/the-narrator-dialogs-7-michelle-franklin/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 14:53:36 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[The Narrator Dialogs™]]></category>

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		<description><![CDATA[Welcome to the “Narrator Dialogs”; here we seek to put a face on those who are making interactive narrative design a force to be reckoned with. Today’s dialog is with NDN member, Dr. Michelle Franklin Esquire &#8211; Writer and Narrative Designer. Michelle has been rooting on the Narrative Designer&#8217;s Network since it&#8217;s inception, she is [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The Narrator Dialogs 6: Rhianna Pratchett</title>
		<link>http://narrativedesign.org/2010/02/the-narrator-dialogs-6-rhianna-pratchett/</link>
		<comments>http://narrativedesign.org/2010/02/the-narrator-dialogs-6-rhianna-pratchett/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 17:48:50 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[The Narrator Dialogs™]]></category>

		<guid isPermaLink="false">http://narrator.narrativedesigners.net/?p=164</guid>
		<description><![CDATA[Welcome to the “Narrator Dialogs”; here we seek to put a face on those who are making interactive narrative design a force to be reckoned with. Today’s dialog is with NDN member, Rhianna Prachett &#8211; Game Writer and Narrative Designer. Rhianna work has included heavy weight titles like Heavenly Sword, Overlord and Overlord: Raising Hell,  and [...]]]></description>
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		<slash:comments>1</slash:comments>
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