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	<title>The Narrative Design Explorer™</title>
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	<link>http://narrativedesign.org</link>
	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Game Writers in the Trenches™ 9: Susan O&#8217;Connor</title>
		<link>http://narrativedesign.org/2012/04/game-writers-in-the-trenches-9-susan-oconnor/</link>
		<comments>http://narrativedesign.org/2012/04/game-writers-in-the-trenches-9-susan-oconnor/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:29:06 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game Writers in the Trenches™]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=638</guid>
		<description><![CDATA[This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™. The game industry is riddled with the unsung heroes of interactive storytelling. As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand their [...]]]></description>
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		<title>Designing User Stories &#8211; Interactive Narrative Design</title>
		<link>http://narrativedesign.org/2012/02/designing-user-experiences-game-design-as-narrative-design/</link>
		<comments>http://narrativedesign.org/2012/02/designing-user-experiences-game-design-as-narrative-design/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:43:55 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=626</guid>
		<description><![CDATA[Designed narrative, mind I didn&#8217;t say story, should drive all acts of creative communication. They are fundamentally expressive communications with the external world though which an author relays a message. Intent is not a question. Great designers always call function and purpose into question and for a game designer or writer seeking to create an engaging [...]]]></description>
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		<title>Interactive Narrative Design Architecture</title>
		<link>http://narrativedesign.org/2012/02/games-are-story-engines-interactive-narrative-design-architecture/</link>
		<comments>http://narrativedesign.org/2012/02/games-are-story-engines-interactive-narrative-design-architecture/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:26:03 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Interactive Narrative Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[narrative designer]]></category>
		<category><![CDATA[Story Development]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=597</guid>
		<description><![CDATA[Players tell the story in all play experiences, no matter how scripted. Their navigation though said play system is recorded cognitively over time as an experience. Their actions and the game worlds reactions build over time to create a sense of being; of doing &#8211; of infinite agency in a closed system. Even Arcade classics [...]]]></description>
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		<title>Masters of Narrative Design™ 10: Christy Marx</title>
		<link>http://narrativedesign.org/2012/02/masters-of-narrative-design-10-christy-marx/</link>
		<comments>http://narrativedesign.org/2012/02/masters-of-narrative-design-10-christy-marx/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 01:10:25 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Masters of Narrative Design™]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=595</guid>
		<description><![CDATA[This is an ongoing NDE series featuring interviews with Masters of Narrative Design™. As entertainers increasingly look to create meaningful interactive narrative experiences, looking at the lessons learned by these masters becomes increasingly valuable. Today’s master is the none other than Christy Marx. Christy is a lifelong lover of the written word, her works have spanned media formats [...]]]></description>
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		<title>Game Writers in the Trenches™ 8: Mary DeMarle</title>
		<link>http://narrativedesign.org/2011/11/game-writers-in-the-trenches-8-mary-demarle/</link>
		<comments>http://narrativedesign.org/2011/11/game-writers-in-the-trenches-8-mary-demarle/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 21:04:50 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game Writers in the Trenches™]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=568</guid>
		<description><![CDATA[This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™. The game industry is riddled with the unsung heroes of interactive storytelling. As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand their trials, [...]]]></description>
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		<slash:comments>3</slash:comments>
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