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	<title>The Narrative Design Explorer™ &#187; Transmedia Design</title>
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	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Transmedia Storytelling Defined</title>
		<link>http://narrativedesign.org/2011/01/transmedia-storytelling-defined/</link>
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		<pubDate>Fri, 07 Jan 2011 02:58:57 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Transmedia Design]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=485</guid>
		<description><![CDATA[Tweet Transmedia storytelling is a new contemporary embracing of a classical paradigm in entertainment that enables the imagination via story-driven extensions into a &#8216;world&#8217; in which a player seeks to be further immersed. The keys being there &#8211; enabling the imagination and allowing the players to further immerse themselves where they have that desire. Transmedia [...]]]></description>
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		<title>Classical Story Squared &#8211; My TEDxTransmedia Talk</title>
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		<pubDate>Tue, 19 Oct 2010 01:39:59 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Transmedia Design]]></category>

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		<title>Transmedia Franchise Development</title>
		<link>http://narrativedesign.org/2009/06/transmedia-franchise-development/</link>
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		<pubDate>Mon, 29 Jun 2009 05:40:27 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Transmedia Design]]></category>

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		<description><![CDATA[Tweet Having developed franchises ranging in genres and game types, I&#8217;ve become versed in writing and designing transmedia narrative delivery within the rules of a given property. Like any creative endeavor blank slates can be harder to fill than a penciled page. Restraints based on franchise rules can be both detrimental and freeing. Balancing these [...]]]></description>
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		<title>Transmedial Play: cognitive and cross-platform narrative</title>
		<link>http://narrativedesign.org/2008/05/transmedial-play-cognitive-and-cross-platform-narrative/</link>
		<comments>http://narrativedesign.org/2008/05/transmedial-play-cognitive-and-cross-platform-narrative/#comments</comments>
		<pubDate>Thu, 15 May 2008 06:03:47 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Transmedia Design]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=22</guid>
		<description><![CDATA[Tweet In a transmedial work the viewer/user/player (VUP) transforms the story via his or her own natural cognitive psychological abilities, and enables the Artwork to surpass medium. It is in transmedial play that the ultimate story agency, and decentralized authorship can be realized. Thus the VUP becomes the true producer of the Artwork. The Artist [...]]]></description>
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		<title>Video Games as Gesamtkunstwerk: the total artwork</title>
		<link>http://narrativedesign.org/2008/05/video-games-as-gesamtkunstwerk-the-total-artwork/</link>
		<comments>http://narrativedesign.org/2008/05/video-games-as-gesamtkunstwerk-the-total-artwork/#comments</comments>
		<pubDate>Thu, 15 May 2008 05:39:33 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Interactive Narrative Design]]></category>
		<category><![CDATA[Transmedia Design]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=21</guid>
		<description><![CDATA[Tweet &#8220;These elements, thus knit together, enclose the performer as with an atmospheric ring of Art and Nature, in which, like to the heavenly bodies, he moves secure in fullest orbit, and whence, withal, he is free to radiate on every side his feelings and his views of life- broadened to infinity, and showered as [...]]]></description>
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