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	<title>The Narrative Design Explorer™ &#187; Interactive Narrative Design</title>
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	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Interactive Narrative Design Architecture</title>
		<link>http://narrativedesign.org/2012/02/games-are-story-engines-interactive-narrative-design-architecture/</link>
		<comments>http://narrativedesign.org/2012/02/games-are-story-engines-interactive-narrative-design-architecture/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:26:03 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Interactive Narrative Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[narrative designer]]></category>
		<category><![CDATA[Story Development]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=597</guid>
		<description><![CDATA[Tweet Players tell the story in all play experiences, no matter how scripted. Their navigation though said play system is recorded cognitively over time as an experience. Their actions and the game worlds reactions build over time to create a sense of being; of doing &#8211; of infinite agency in a closed system. Even Arcade [...]]]></description>
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		<title>What is a Narrative Designer?</title>
		<link>http://narrativedesign.org/2011/09/what-is-a-narrative-designer-3/</link>
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		<pubDate>Wed, 14 Sep 2011 13:05:24 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Interactive Narrative Design]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=544</guid>
		<description><![CDATA[Tweet Narrative Designer is a role in contemporary video game development first seen in 2006 when the video game publisher THQ began hiring for the position I wrote based on talks with THQ Canada.  While the strict definition may vary from team to team, and production to production, the core of this role is to champion [...]]]></description>
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		<title>Dramatic Play: The Near-Future of Interactive Narrative</title>
		<link>http://narrativedesign.org/2010/04/dramaticplay/</link>
		<comments>http://narrativedesign.org/2010/04/dramaticplay/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 16:19:18 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Interactive Narrative Design]]></category>

		<guid isPermaLink="false">http://narrativedesign.org/?p=373</guid>
		<description><![CDATA[Tweet What is the future of video games? This is a large, if not insurmountable question, especially when considering the increasing diversification of styles within the medium. ‘Indie’, ‘casual’, ‘core’, ‘mature’; the labels continue to proliferate, identifying specialized niches of styles, however real or unreal, within the larger ‘video game’. Forming at present is a [...]]]></description>
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		<title>What is a Narrative Designer?</title>
		<link>http://narrativedesign.org/2009/09/what-is-a-narrative-designer-2/</link>
		<comments>http://narrativedesign.org/2009/09/what-is-a-narrative-designer-2/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 16:37:54 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Interactive Narrative Design]]></category>

		<guid isPermaLink="false">http://narrator.narrativedesigners.net/?p=24</guid>
		<description><![CDATA[Tweet Narrative Designer is a role in contemporary video game development first seen in 2006 when the video game publisher THQ began hiring for the position I wrote based on talks with THQ Canada.  While the strict definition may vary from team to team, and production to production, the core of this role is to [...]]]></description>
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		<title>What is Interactive Narrative Design?</title>
		<link>http://narrativedesign.org/2009/09/what-is-interactive-narrative-design/</link>
		<comments>http://narrativedesign.org/2009/09/what-is-interactive-narrative-design/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 15:59:52 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Interactive Narrative Design]]></category>

		<guid isPermaLink="false">http://narrator.narrativedesigners.net/?p=18</guid>
		<description><![CDATA[Tweet Interactive Narrative Design is a craft that meets at the apex of ludology, narratoloy and game design; turning the conjoining into functional interactive entertainment development methodologies. Ludology being the study of play that has become very fashionable in the game design community within the past 2 decades. Narratology is the theory of narratives, of [...]]]></description>
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