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	<title>The Narrative Design Explorer™ &#187; Game History</title>
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	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>Training for War: on the origins of serious war-gaming</title>
		<link>http://narrativedesign.org/2008/09/training-for-war-on-the-origins-of-serious-war-gaming/</link>
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		<pubDate>Fri, 05 Sep 2008 03:16:00 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game History]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=43</guid>
		<description><![CDATA[Tweet I like simulating war, at least, as a hobby. As a child I marveled at Axis and Allies, and games like Risk. Having started my computer strategy gaming on a Sega Genesis with Westwood&#8217;s Dune 2, working on a realistic computer war-game, or a Real-Time Strategy Game (RTS), as it is more commonly called, [...]]]></description>
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		<title>Military War-games and World War III</title>
		<link>http://narrativedesign.org/2008/09/military-war-games-and-world-war-iii/</link>
		<comments>http://narrativedesign.org/2008/09/military-war-games-and-world-war-iii/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 21:30:03 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game History]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=44</guid>
		<description><![CDATA[Tweet According to The Department of Defense a war game is &#8220;a simulation, by whatever means, of a military operation involving two or more opposing forces, using rules, data, and procedures designed to depict an actual or assumed real life situation.&#8221;[1]&#160; It seems that Russia, the European Union and the United States of America, are [...]]]></description>
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		<title>Real-Time Strategy Games: History and Evolution</title>
		<link>http://narrativedesign.org/2008/07/real-time-strategy-games-history-and-evolution/</link>
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		<pubDate>Mon, 07 Jul 2008 23:47:34 +0000</pubDate>
		<dc:creator>Stephen E. Dinehart</dc:creator>
				<category><![CDATA[Game History]]></category>
		<category><![CDATA[game writing]]></category>
		<category><![CDATA[multiplayer scripts]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[NIS]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[singleplayer scripts]]></category>
		<category><![CDATA[Story structure]]></category>

		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=33</guid>
		<description><![CDATA[Tweet &#160;&#160;&#160; In 1992 a game was released by a developer started by Louis Castle and Brett Sperry, then called &#8220;Westwood Studios&#8221; their game was titled &#8220;Dune II: the Battle for Arrakis.&#8221;&#160; (see North American box art and gameplay video clip below) Taken from the epic styles of traditional war-games past like those of publisher [...]]]></description>
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