A publication dedicated to exploring interactive storytelling.
RSS I
like simulating war, at least, as a hobby. As a child I marveled at
Axis and Allies, and games like Risk.
Having started my computer strategy gaming on a Sega Genesis with Westwood’s Dune 2, working on a realistic computer war-game, or
a Real-Time Strategy Game (RTS), as it is more commonly called, became for me [...]
According to The Department of Defense a war game is “a simulation, by
whatever means, of a military operation involving two or more opposing
forces, using rules, data, and procedures designed to depict an actual
or assumed real life situation.”[1] It seems that Russia, the European Union and the United States of America, are in a very real [...]
In 1992 a game was released by a developer started by Louis Castle and Brett Sperry, then called “Westwood Studios” their game was titled “Dune II: the Battle for Arrakis.” (see North American box art and gameplay video clip below) Taken from the epic styles of traditional war-games past like those of publisher Avalon [...]