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	<title>Comments on: Creators of Transmedia Stories™1: Steve Danuser</title>
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	<link>http://narrativedesign.org/2009/08/creators-of-transmedia1-steve-html/</link>
	<description>A publication dedicated to exploring interactive storytelling.</description>
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		<title>By: 4 entrevistas imperdibles a productores transmedia - Amphibia &#124; Periodismo digital, Nuevos medios, Ciberculturas</title>
		<link>http://narrativedesign.org/2009/08/creators-of-transmedia1-steve-html/comment-page-1/#comment-1067</link>
		<dc:creator>4 entrevistas imperdibles a productores transmedia - Amphibia &#124; Periodismo digital, Nuevos medios, Ciberculturas</dc:creator>
		<pubDate>Sat, 09 Jan 2010 17:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=76#comment-1067</guid>
		<description>[...] entrevistas imperdibles a productores transmedia: Steve Danuser, Jordan Weisman, Jeff Gomez y John Johnson   En: Transmedia &#8212; Enero 9, [...]</description>
		<content:encoded><![CDATA[<p>[...] entrevistas imperdibles a productores transmedia: Steve Danuser, Jordan Weisman, Jeff Gomez y John Johnson   En: Transmedia &mdash; Enero 9, [...]</p>
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		<title>By: Texan</title>
		<link>http://narrativedesign.org/2009/08/creators-of-transmedia1-steve-html/comment-page-1/#comment-1053</link>
		<dc:creator>Texan</dc:creator>
		<pubDate>Tue, 05 Jan 2010 07:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://exploratorium.interactivenarrativedesign.com/?p=76#comment-1053</guid>
		<description>&quot;Story&quot; and &quot;storylines&quot; have little place in MMORPG&#039;s, especially if crafted as such to present &quot;on rails&quot; gameplay in which players are forced down contrived linear story paths instead of being allowed to freely explore and interact with the game world.

ANY TIME, I hear of a new game, be it MMO or not, that touts its &quot;story&quot; or &quot;storyline&quot;, I count this as a red flag.

What is missing in today&#039;s MMO&#039;s is &quot;freedom&quot;:  the ability to roam in a dangerous and mysterious &quot;free range&quot; world.

I do hope that Copernicus&#039; &quot;story&quot; is more based around lore and existing factions &quot;in the present moment&quot;, and not upon some story arc players will be herded down.  I am done with story arcs; I am looking for a &quot;world&quot; to game in.</description>
		<content:encoded><![CDATA[<p>&#8220;Story&#8221; and &#8220;storylines&#8221; have little place in MMORPG&#8217;s, especially if crafted as such to present &#8220;on rails&#8221; gameplay in which players are forced down contrived linear story paths instead of being allowed to freely explore and interact with the game world.</p>
<p>ANY TIME, I hear of a new game, be it MMO or not, that touts its &#8220;story&#8221; or &#8220;storyline&#8221;, I count this as a red flag.</p>
<p>What is missing in today&#8217;s MMO&#8217;s is &#8220;freedom&#8221;:  the ability to roam in a dangerous and mysterious &#8220;free range&#8221; world.</p>
<p>I do hope that Copernicus&#8217; &#8220;story&#8221; is more based around lore and existing factions &#8220;in the present moment&#8221;, and not upon some story arc players will be herded down.  I am done with story arcs; I am looking for a &#8220;world&#8221; to game in.</p>
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		<title>By: Baileon</title>
		<link>http://narrativedesign.org/2009/08/creators-of-transmedia1-steve-html/comment-page-1/#comment-53</link>
		<dc:creator>Baileon</dc:creator>
		<pubDate>Tue, 29 Sep 2009 14:46:56 +0000</pubDate>
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		<description>Thanks so much for the interview, Stephen and to Steve as well.  From all that I&#039;ve read on the 38 Studios guys, I am incredibly excited about the whole Copernicus project and all the passion and vision that these guys seem to have for their games and for the genre at large.  I know as an MMO and RPG fan, some of the best times in all of gaming have been when i was pulled into a vibrant world with really deep storytelling, and I can&#039;t wait for all that these games sounds like they will be.

Cheers</description>
		<content:encoded><![CDATA[<p>Thanks so much for the interview, Stephen and to Steve as well.  From all that I&#8217;ve read on the 38 Studios guys, I am incredibly excited about the whole Copernicus project and all the passion and vision that these guys seem to have for their games and for the genre at large.  I know as an MMO and RPG fan, some of the best times in all of gaming have been when i was pulled into a vibrant world with really deep storytelling, and I can&#8217;t wait for all that these games sounds like they will be.</p>
<p>Cheers</p>
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