Defining Interactive Narrative Design 1

    The Apex of ludology and narratology
    The Apex of ludology and narratology

    Interactive Narrative Design is a craft that meets at the apex of Ludology, Narratoloy and game design; turning the conjoining into functional interactive entertainment development methodologies. Ludology being the study of play that has become very fashionable in the game design community within the past 2 decades. Narratology is the theory of narratives, of spectacles, cultural artifacts that ‘tell a story’. Game design is system design both for interactive exprePopularly called ‘video games’, or ‘computer games’, these interactive entertainment experiences allow the player to witness data as navigable, participatory, dramatic spectacles; unfolding before their eyes in real-time.

    The craft of Interactive Narrative Design focuses on creating meaningful participatory story experiences with interactive systems. Just as a designer of artificial intelligence crafts systems to give a viewer/user/player (VUP) the perception of intelligence in virtual beings. So too a narrative designer, working in a interactive medium, seeks to craft systems which deliver narremes to a VUP in such a fashion that the VUP may craft a story cognitively based on their navigation within said system. When narrative design is successful the VUP believes that they are experiencing a story within a navigated dataspace, or played videogame.

    The aim is to transport the player through play into the video game by all means of his visual and aural faculties, so that he may forget the confines of reality and live and breathe in the video game which seems as life itself, and on the screen which seems the wide expanse of a whole world. The craft which is bringing about that paradigm shift, from the mechanical play-centric models of previous generations of interactive entertainment to story-centric play, is Interactive Narrative Design

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